Fixed a couple of type info generation related issues for Mass Effect.Fixed an issue that would result in the pitch in FIFA19 appearing white (as well as potentially other bundle related issues).Fixed crash that would result when you saved at the same time an autosave was being performed.Added more inline classes to SWBF2 profile.Modifying mesh materials and object variations in SWBF2 will now update the appropriate ShaderBlockDepot files.Added the ability to duplicate an asset (and change its type) comes with a long list of caveats.Added the ability to copy and paste objects and arrays.Added the ability to rename and duplicate instances via same dialog.Added the ability to add and remove new root level instances to an ebx (via the View Instances dialog).Added Plants vs Zombies Garden Warfare read only profile.Fix for extra / detection in duplicate asset filename.Small fix for ShaderBlockDepot boolean edits.Fix for crashing when attempting to edit network registry assets.Fix for legacy db changes causing game to crash in Madden20.Fixed some more reference assigning issues.Fixed an issue where the editor would crash when trying to display an invalid reference.Fixed an issue where newer format EBX were not rewriting correctly.Can filter by property name or by an internal/external guid Fixed crash when attempting to load meshes in BFV.Mod manager will also show assets being merged (via the conflicts tab).Mod manager will now show legacy file changes by name (rather than random chunk ids).Fixed issue with exporting BFV meshes with skeletons. Added the ability to merge ShaderBlockDepot changes from multiple mods.Added the ability to select the render device the viewport will use (From options).Export settings for meshes will now remember the last skeleton used.Added the ability to update a games profile SDK when the game is updated.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |